AI Insights · Timothy · January 2022
Top 5 Turn-Based Tactics Games on iOS in the US: Q4 2021
A look at the performance of the top 5 Turn-Based Tactics games on iOS in the United States during Q4 2021, featuring trends in downloads, revenue, and active users.
Throughout Q4 2021, the top 5 Turn-Based Tactics games on iOS in the United States showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Bowmasters - Multiplayer Game saw a notable increase in weekly downloads, peaking at around 83K in early November. The game’s weekly revenue fluctuated, reaching a high of approximately $78K in late December. Active users followed a similar trend, peaking at around 540K in late November before stabilizing at around 515K by the end of the quarter.
Tank Stars experienced a significant spike in weekly downloads, reaching 50K in early November. Weekly revenue showed steady growth, peaking at approximately $17K at the end of October. Active users also increased, peaking at around 197K in early November, before gradually declining to around 129K by the end of December.
Nexomon: Extinction saw its highest weekly revenue of approximately $31K in early October, with a gradual decline to around $9K by late December. Downloads peaked at around 18K in late September, subsequently declining to around 2.8K by the end of the quarter. Active users followed a similar trend, peaking at around 15K in early October and stabilizing at around 6.2K by the end of December.
The Walking Dead No Man's Land had an impressive spike in weekly revenue, reaching approximately $67K in late December. Downloads remained relatively stable, with a slight peak of around 1.9K in late December. Active users saw a consistent rise, peaking at around 3.7K by the end of the quarter.
FINAL FANTASY BE:WOTV experienced its highest weekly revenue of around $256K in late September, with fluctuations throughout the quarter, ending at approximately $59K in late December. Downloads were relatively stable, peaking at around 2K in late November. Active users saw a slight increase, peaking at around 10K in early November and stabilizing at around 8.6K by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.